INDEX
Diagrams and tables are in italics
abstraction
compared to concrete problem-solving 48
examples 9, 58–60, 61–3, 232–3
generalisation 57
programming 162, 164, 167–8, 182 see also object-oriented programming
activity diagrams (UML) 196, 236
actors (UML) 198
aggregation (UML) 192
algorithms
definition xiv, 25, 26–7, 276n1
modelling 71
AND
definition xiv
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