Chapter 12
Basics of animation
12.1 Coordinates interpolation
12.2 Orientation interpolation
Animation of objects (coming from the Latin word anima) deals usually with interpolation – we have positions and orientations given at several moments of time and we want to get new positions and orientations for an arbitrary moment of time.
This interpolation comes in two forms – coordinates (positions) interpolation and orientation interpolation.
12.1 Coordinates interpolation
For coordinates interpolation we have a set of known moments of time t0, t1, …, tn−1 and for each such moment ti we know a position pi. The goal is to build a smooth curve p = p(t) such that ...
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