This chapter explains Blender’s persistent data model and related data structures. We first discuss a high-level description of the blend file. One of the most interesting aspects about the blend file is that it has been engineered to be very fast. Its contents are a binary image of memory, when the file was serialized. Blender supports backward compatibility, making the required transformations of the data structures in a given release to any later release. We will ...
2. Blender “DNA” and Serialization
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