This chapter illustrates the dividing line between “core” Blender source code and one of the most fundamental of Blender’s internal support libraries called ghost. We will uncover the connection between ghost and windowmanager, the module that provides the underpinnings for Blender’s window-based application. Importantly, Blender is also an OpenGL program. We outline the required steps client programs must undertake to obtain a platform-specific window, along ...
3. ghost: Soul of the windowmanager Module
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