© The Author(s), under exclusive license to APress Media, LLC , part of Springer Nature 2021
B. E. HollisterCore Blender Developmenthttps://doi.org/10.1007/978-1-4842-6415-7_7

7. The editors Module, Operators, and Event System

Brad E. Hollister1  
(1)
Computer Science Department, CSUDH, Carson, CA, USA
 

We have covered aspects of supporting code (e.g., GHOST, blenlib, python, etc.), which allows for higher-level functionality—that of the windowmanager module, and in this chapter the editors module. Even when discussing support code, it is impossible to delineate these modules as entirely autonomous subsystems. We have tried to approximate this, at times avoiding dependencies and some Blender codebase paradigms. Now, in this chapter, we cover the

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