Chapter 12. User Interface Components with Swing
In this chapter
• 12.1 Swing and the Model-View-Controller Design Pattern
• 12.2 Introduction to Layout Management
The previous chapter was written primarily to show you how to use the event model in Java. In the process, you took the first steps toward learning how to build a graphical user interface. This chapter shows you the most important tools you’ll need to build more full-featured GUIs.
We start out with a tour of the architectural underpinnings of Swing. Knowing what goes on “under the hood” is important in understanding how to use some ...
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