The original JDK 1.0 had a very simple mechanism for drawing shapes. You selected color and paint mode, and called methods of the
Graphics class such as
fillOval. The Java 2D API supports many more options.
• You can easily produce a wide variety of shapes.
• You have control over the stroke—the pen that traces shape boundaries.
• You can fill shapes with solid colors, varying hues, and repeating patterns.
• You can use transformations to move, scale, rotate, or stretch shapes.
• You can clip shapes to restrict them to arbitrary areas.
• You can select composition rules to describe how to combine the pixels of a new shape with existing pixels.
• You can give rendering hints to make trade-offs between speed ...