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Core Java™ 1.1 Volume II - Advanced Features by Gary Cornell, Cay S. Horstmann

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Chapter 5. Remote Objects

Periodically, the programming community starts thinking of “objects everywhere” as the solution to all its problems. The idea is to have a happy family of collaborating objects that can be located anywhere. These objects are, of course, supposed to communicate through standard protocols across a network. For example, you’ll have an object on the client where the user can fill in a request for data. The client object sends a message to an object on the server which it turns (somehow), gets the information, and sends it back to the client. Like most bandwagons in programming, this plan contains a fair amount ...

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