16.7. Multithreaded Graphics and Double Buffering

One common application of threads is to develop dynamic graphics. Various standard approaches are available, each of which has various advantages and disadvantages.

  • Redraw Everything in paint. This approach is simple and easy, but if things change quickly, drawing everything in paint is slow and can result in a flickering display.

  • Implement the Dynamic Part as a Separate Component. This approach is relatively easy and eliminates the flickering problem but requires a null layout manager and can be quite slow.

  • Have Routines Other Than paint Draw Directly. This approach is easy, efficient, and flicker free but results in “transient” drawing that is lost the next time the screen is redrawn.

  • Override ...

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