The goal of this project has been loading content automatically and handling multi-part areas, so it's important to include features like quest definitions and to specify which area in a chapter the player will begin in.
Create a file in the
chapter/1 folder of the project directory,
contents, and open it in a text editor.
This chapter is simple and needs only two pieces of information.
On the first line of the chapter content file, specify the chapter start:
The chapter will begin in the
desert_camp map, on a square next to the tent decoration:
start: desert_camp 8,6
On the next line, we'll detail the chapter's goal: the collection of eight coin objects: ...