
challenge on word-level, a video challenge on frame-level and an
audiovisual also on video frame-level.
The data was recorded in a human-computer interaction scenario
in which the subjects were instructed to interact with an affectively
colored artificial agent. Audio and video material was collected from
13 different subjects in overall 63 recordings. The recorded data was
labeled in four affective dimensions: arousal, expectancy, power and
valence. The annotations of the raters have been averaged for each
dimension, resulting in a real value for each time step. Subsequently,
the labels are binarized using a threshold equal to the grand mean ...