Create eLearning Courses with Articulate Storyline 360

Video description

In this course, you will learn to master the skills of creating engaging online training with Articulate Storyline 360. We will cover everything from A-Z about Articulate Storyline 360 in this course. You will learn how to start a course, create your own content within Storyline, import content from PowerPoint, and then make the content interactive and engaging by using variables, triggers, and conditionals. You will learn how to publish to a Learning Management System (LMS), mobile device, or website.

This course also has “Storyline in Action” sections where you focus on just a single learning interaction, such as a drag and drop game or more. These in-action sections are designed to have you think through everything that you need for this single interaction, from start to finish. This includes designing the game logo, laying out the interaction in the most efficient way, and adding variables and triggers to make the interaction come to life.

By the end of this course, you will be a ninja of Storyline in no time. You will be able to use all the features this software has to offer to create highly interactive online and mobile courses with confidence.

What You Will Learn

  • Understanding the overview of Storyline UI
  • Understand how to use basic text, default text size, and bullet formatting
  • Understand how to style pages with layers
  • Learn to add and remove triggers
  • Discover how to use the timeline to animate your page
  • Learn how to change the color and effects of the player

Audience

This course has been designed for eLearning developers, instructional designers, and course creators. A basic understanding of Articulate Storyline 360 would be preferable.

About The Author

Jeffery Batt: Jeffery Batt has 10+ years of experience in the digital learning and media industry. Currently, he is the CEO and Head Trainer/Sensei at Learning Dojo, a company dedicated to training you to become a software ninja in a variety of software eLearning- and web-related roles. He has also been the product development manager for eLearning Brothers, with responsibility for the design, development, and management of their world-class digital learning templates library, building templates in Storyline, Studio 13, Captivate, Adobe Edge Animate, Lectora, HTML5, Flash, and more.

Prior to his work at eLearning Brothers, Jeff was the design and professional services manager for CallidusCloud’s online eLearning authoring tool, Litmos Author. He is a regular conference speaker and industry leader for eLearning technologies such as TinCan API (xAPI), Articulate Storyline, Adobe Edge Animate, Captivate, Camtasia, HTML 5, and Flash.

Table of contents

  1. Chapter 1 : Course Introduction
    1. Course Introduction
  2. Chapter 2 : Introduction to Storyline 360
    1. Module Introduction
    2. Quick Start with Storyline
    3. Saving a New Project
    4. Overview of Storylines UI
    5. Exploring Articulate 360
    6. Adjusting the Storyline Size
    7. Dock-Able Panels
    8. Story, Scene, and Slide View
  3. Chapter 3 : Creating Basic Page Layouts
    1. Module Introduction
    2. Using Basic Text
    3. Default Text Size and Bullet Formatting
    4. Working with Images
    5. Using Shapes for Design
    6. Using Basic Shapes
    7. Grouping Content Together
    8. Styling Pages with Layers
    9. Using Storyline Characters
    10. Working with Object States and Poses
    11. Exploring Remaining Default Objects
    12. Module Conclusion
  4. Chapter 4 : Working with External Media
    1. Module Introduction
    2. Working with Content Library Images
    3. Using Illustrations, Icons, and Video from the Content Library
    4. Using External Audio
    5. Adding Audio Cue Points
    6. Adding Video to Our Project
    7. Using Captions and Other Accessibility Features
    8. Module Conclusion
  5. Chapter 5 : Animating Your Pages
    1. Module Introduction
    2. Transitioning Between Pages
    3. Using the Timeline to Animate
    4. Using Entrance and Exit Animations
    5. Adding Basic Motion Paths
    6. Exploring Different Types of Motion Paths
    7. Using Different Triggers for Motion Paths
    8. Working with Multiple Motion Paths
    9. Module Conclusion
  6. Chapter 6 : Creating Quizzes
    1. Module Introduction
    2. Using True/False Questions
    3. Adding Multiple Choice Questions
    4. Using Multiple Response Questions
    5. Fill the Blank Questions
    6. Essay Questions
    7. Creating a Results Page
    8. Hot Spot Questions
    9. Freeform Questions
    10. Freeform Drag and Drop Questions
    11. Module Conclusion
  7. Chapter 7 : Making Your Content Interactive
    1. Module Introduction
    2. Adding and Removing Triggers
    3. Building a Tab Interaction
    4. Exploring Various Actions
    5. Diving Deep into When a Trigger Happens
    6. Visually Setting Up Drag and Drop
    7. Drag over Custom Triggers
    8. Dropped on Triggers
    9. Module Conclusion
  8. Chapter 8 : Using Conditions and Variables to Enhance Your Interactivity
    1. Module Introduction
    2. Introduction to Variables
    3. Text, Number, and True/False Variables
    4. Adjusting Variable Values
    5. Using a Conditional
    6. Using Several Conditions
    7. Creating a Dial
    8. Adding a Slider
    9. Updating Images with the Dial
    10. Module Conclusion
  9. Chapter 9 : Adjusting the Course Player
    1. Module Introduction
    2. Adjusting the Player Buttons
    3. Creating a Custom Player Button
    4. Adjusting the Seekbar and Page Level Visibility
    5. Adjusting the Menu
    6. Changing the Color and Effects of the Player
    7. Adjusting the Default Labels and Player Settings
    8. Resources and Glossary Sections
    9. Translation Workflow
    10. Module Conclusion
  10. Chapter 10 : Publishing Your Course
    1. Module Introduction
    2. Articulate Review
    3. Publishing to SCORM
    4. Testing Your Course on SCORM Cloud
    5. Updating Your Project Later
    6. Publishing to xAPI/cmi5
    7. Storyline in Action Sections
    8. Module Conclusion
  11. Chapter 11 : Storyline in Action: Drag and Drop
    1. Exploring Drag and Drop Interaction
    2. Exploring the Image Files
    3. Starting a New Project
    4. Creating the Background
    5. Creating the Top Bar of Instructions
    6. Creating the Drag Section
    7. Naming Your Objects
    8. Creating Your Drop Zones
    9. Creating a Custom Submit Button
    10. Creating Custom States on the Submit Button
    11. Creating a Freeform Drag and Drop
    12. Using Layers for Checkmarks
    13. Adjusting the Layers to Hide Objects
    14. Hiding Custom Layers
    15. Drag and Drop Default Options
    16. Adjusting Drag Complete States
    17. Triggering Custom Submit Button
    18. Custom Drag and Drop Triggers
    19. Creating a Score Variable
    20. Adding Points to the Score Variable
    21. Hiding the Submit Button
    22. Creating a Custom Drop Incorrect State
    23. Exploring Publishing Options
    24. Storyline 360 Team Library
    25. Storyline 3 or Storyline 2 Template Sharing
    26. Final Template Download
  12. Chapter 12 : Storyline in Action: Tab Interaction
    1. Introduction
    2. Exploring the Example File
    3. Starting a New Project
    4. Creating Your Tabs
    5. Creating Tab States
    6. Duplicating Buttons and Creating Button Sets
    7. Creating Our First Layer
    8. Adding Text Margins
    9. Creating the Layers
    10. Changing the Character Poses
    11. Animating and Triggering Tab Layers
    12. Creating the Background Fader
    13. Creating the Fade Variable
    14. Hiding the Fader and Closing the Layers
    15. Creating a Visited State for the Tabs
    16. Creating a Hint Layer
    17. Preventing User From Advancing
    18. Showing a Hint If Not Complete
    19. Fixing an Issue
    20. Saving Your Template in Storyline 360
    21. Inserting Team Slides
    22. Saving as a Template in Storyline 3 or 2
    23. Updating Your Template
    24. Keeping Your Original Project Files
    25. Wrapping up
  13. Chapter 13 : Storyline in Action: Building a Jeopardy Style Game
    1. Exploring the Game
    2. Creating the Logo and Graphics
    3. Setting Up the Storyline Project
    4. Creating the Game Introduction Screen
    5. Creating the Game Board
    6. Creating the Question Layer
    7. Creating the Feedback Layers
    8. Creating a Score Variable
    9. Card States
    10. Adding Row Variables
    11. Final Feedback Layer
    12. Triggering Completion in Your Game
    13. Duplicating Your Question Layers
    14. Saving Your Game as a Template
    15. Publishing Your Game
  14. Chapter 14 : Storyline in Action: Building a Memory Game
    1. Introduction - Reviewing the Game
    2. Visually Creating the Board
    3. Creating Your Matches
    4. Creating Layers
    5. Basic Navigation
    6. Setting Matches Variables
    7. Changing to Disabled if a Match
    8. Changing to Normal State if Not a Match
    9. Adding Score to Matches
    10. Game Conclusion

Product information

  • Title: Create eLearning Courses with Articulate Storyline 360
  • Author(s): Jeffery Batt
  • Release date: July 2022
  • Publisher(s): Packt Publishing
  • ISBN: 9781838984564