Create Game Assets with Blender and Substance Painter

Video Description

Use Blender to create high-quality 3D assets for video games

About This Video

  • Create high-polygon 3D models and use retopology techniques to make their low-poly versions for video game engines
  • Bake texture maps in Blender and Substance Painter
  • Use PBR texturing tools to create realistic textures for game models

In Detail

Blender, since its release over 2 decades ago, has been evolving to offer new features and is being used increasingly in the animation and visual effects industry. If you’re new to game development, Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering.

In this course, you'll learn how to use Blender 3D's modeling tools to create a high-resolution model of an M249 machine gun. You'll explore retopology techniques in Blender to create a low-poly version of your high-poly object. You'll also understand how to assign materials in Substance Painter based on a Color ID map created in Blender 3D and advance to assigning PBR textures to objects in Unity. If you've ever wanted to use Blender to create high-quality game assets and incredible videos, this course is for you. Click on the Enrol button now and start on the road to Blender success!

Publisher Resources

Download Example Code

Table of Contents

  1. Chapter 1 : Introduction
    1. Introduction 00:00:53
  2. Chapter 2 : Modeling the High-Poly Gun
    1. Using Reference Images 00:06:45
    2. Modeling the Base Shape 00:10:29
    3. Beginning the Hand Grip 00:08:56
    4. The Hand Grip and Trigger 00:10:08
    5. Using Modifiers 00:12:40
    6. Starting the Muzzle 00:07:03
    7. Continuing the Muzzle 00:06:34
    8. Building up the Front of the Gun 00:10:05
    9. Continuing with the Front of the Gun 00:10:04
    10. Modeling the Sight 00:06:57
    11. Modeling Complex Shapes 00:10:49
    12. Beginning the Scope Mount 00:12:36
    13. Continuing the Scope Mount 00:10:04
    14. Adding Small Details 00:08:03
    15. Modeling the Scope 00:06:52
    16. Creating a Hexagonal Grid 00:05:27
    17. Detailing the Scope 00:08:23
    18. Using the Path Tool 00:06:59
    19. Adding More Detail 00:14:15
    20. More Booleans 00:11:14
    21. Adding Fill Pieces 00:15:22
    22. Modeling the Shoulder Rest 00:10:46
    23. Continuing the Shoulder Rest 00:09:53
    24. Detailing the Shoulder Rest 00:09:44
    25. Sculpting Final Details 00:10:48
  3. Chapter 3 : Retopology for the Low-Poly Gun
    1. Beginning the Retopology 00:14:05
    2. Retopologizing the Shoulder Rest 00:14:56
    3. Beginning the Scope Retopology 00:09:32
    4. Finishing the Retopo of the Scope 00:08:28
    5. Reducing High Poly Objects 00:11:27
    6. Continuing the Retopology 00:05:23
    7. Finishing the Retopology 00:05:09
  4. Chapter 4 : Texturing with Substance Painter
    1. UV Mapping the Gun 00:09:20
    2. Baking Texture Maps in Blender 00:09:44
    3. Creating a Color ID Map 00:10:56
    4. Importing to Substance Painter 00:08:13
    5. Applying Materials in Substance Painter 00:10:50
    6. Finishing the Materials in Substance Painter 00:09:28
    7. Using Smart Materials in Substance Painter 00:07:37
    8. Bringing the Files into Unity 00:08:51
    9. Lighting and Reflections in Unity 00:03:17

Product Information

  • Title: Create Game Assets with Blender and Substance Painter
  • Author(s): Darrin Lile
  • Release date: May 2019
  • Publisher(s): Packt Publishing
  • ISBN: 9781838980337