6

Material Editor

DOI: 10.1201/9781003144786-6

The Material Editor provides functions to create and edit materials and maps. Therefore, it is important to get familiar with the Material Editor and how to use it before you start applying materials to the objects of a scene. There are two interfaces to the Material Editor, the Compact and the Slate. In this book, the Slate Material Editor is primarily used in various examples. However, the Compact is also described, so that you can choose which interface you prefer.

6.1 Slate Material Editor

Open a new 3ds Max file and create a box and a sphere. Every object you create in 3ds Max is automatically assigned a color. This color is not a material, but the color used for the object 2D and 3D representation ...

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