Book description
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.
Table of contents
- Cover
- Halftitle
- Title
- Copyright
- Contents
- Acknowledgments
- Prologue: Thump’n Noggins
- Chapter 1: Getting to Know the iDevice Hardware and Unity iOS
- Chapter 2: Creating Game Objects Using modo
- Chapter 3: Understanding Textures and UV Maps
- Chapter 4: Creating Game Objects Using modo
- Chapter 5: Animation Using Blender
- Chapter 6: Animation Using Blender
- Chapter 7: Animation Using Blender
- Chapter 8: Creating Lightmaps Using Beast
- Chapter 9: Working with Game Assets in Unity iOS
- Bonus Resources
- Creating Tater’s Training Trash Yard
- Index
Product information
- Title: Creating 3D Game Art for the iPhone with Unity
- Author(s):
- Release date: October 2012
- Publisher(s): Focal Press
- ISBN: 9781136129414
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