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Creating 3D Game Art for the iPhone with Unity by Wes McDermott

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CHAPTER 1

 

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Getting to Know the iDevice Hardware and Unity iOS

The technical understanding behind creating game assets is more in-depth than just modeling low-resolution geometry. Before we can get into actual modeling or creating texture maps, we’ll first need to have a solid understanding of the hardware and game engine that the content will run on. Each platform or device will have it’s own limitations, and what might run well on one platform doesn’t mean it will run as well on another. For instance, the faster processor in the iPhone 4 or iPad, in some cases, may help in the processing draw calls than the slower processor in the iPhone ...

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