CHAPTER 5 |
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Animation Using Blender |
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Rigging Tater |
In this chapter, we are going to take a look at the process of rigging Tater for the purpose of creating several game animations such as running, walking, and shooting. This chapter will focus on using the open-source Blender application. Most 3D applications are very expensive, and Blender, being free, can be a great alternative for the independent game developer. Blender is available for all platforms, i.e., Windows, Mac OS, and Linux. Blender was chosen as the animation package for this book as it’s a great companion to a modo pipeline. Although modo has some robust animation capabilities, ...
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