In this chapter, we will be taking a closer look at the text features that you can add in to your own text adventure games. We will be using a number of simple example files to show you how to create some of the features that you would see in any text-based adventure game.
In Chapter 16, we’ll cover a number of example files and editors that can be used to save and load data.
In the Dungeon of Text game in Chapter 5, players were able to move in different directions using directional buttons, but to be a true text adventure game, we need to create a game that allows a player to move in a particular direction if he types “Go North” or “Go N” into an edit box.
In this example, ...