4

Creating the User Interface and HUD

RTS games are mostly played using actions and commands from the game interface, so it is very important to have a clean and scalable UI to help the player master the game. In this chapter, we are going to draw inspiration from common UI elements in classic RTS games and create our own for the Dragoncraft game.

We are going to build the foundation for the menu options, resource counters, player actions, unity and enemy details, and the minimap, one of the core mechanics of RTS games. A flexible and adaptable UI component will be created and configured to have a great performance with low draw calls and will be responsive to different screen ratios. This chapter will also introduce you to Render Textures, ...

Get Creating an RTS Game in Unity 2023 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.