7

Attacking and Defending Units

The core mechanic of an RTS game is the strategy used by the player. One of the most important decisions to be made is how to move and position the army of units, as well as when to defend from an enemy invasion and when to attack and raid. In this chapter, we are going to implement the main actions that the player can use to command the selected units: move, attack, defend, and collect.

We will also see how to update the details panel and the actions panel in the UI to reflect the units selected, displaying a dynamic 3D mode in the portrait UI and how many units were selected, as well as what the actions available for the selected units are and which buttons should be enabled in the UI based on that.

By the end ...

Get Creating an RTS Game in Unity 2023 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.