Table of Contents
Preface
Part 1: Foundations of RTS Games
1
Introducing Real-Time Strategy Games
What is a real-time strategy game?
Classic examples
Modern games
Understanding the game and level design of an RTS game
Character
Camera
Control
Creating a game design document
Game outline
World
Characters
Enemies and bosses
Gameplay overview
Game experience
Mechanics and modes
Summary
Further reading
2
Setting Up Unity and the Dragoncraft Project
Technical requirements
Downloading and configuring the Unity Editor
Using Visual Studio Code as the default IDE
Importing and organizing assets from the Unity Asset Store
Summary
3
Getting Started with Our Level Design
Technical requirements
Setting up our base scene
Scenes
Lights
Camera
Ground foundation ...
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