O'Reilly logo

Creating E-Learning Games with Unity by David Horachek

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 2. Interactive Objects and MissionMgr

A well-designed and engaging e-learning game will challenge the user, track his or her progress, and reward his or her performance appropriately. To do this, a series of classes will be required that will separate what we are tracking with the way in which we interact with it.

We will develop a system to implement a generic object that the user can interact with and collect. We will also develop another system that lets us build an abstract learning objective for the user to accomplish. We will then develop a system to collect objects into an inventory that can be used by the player. Lastly, we will develop software that tracks the user's progress towards these objectives and rewards him or her appropriately ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required