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Creating E-Learning Games with Unity by David Horachek

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Designing games to maximize fun

Prior to designing the first playable level in the game, an understanding of how to model fun in games is required. Have you ever been involved in an activity and lost track of time, such as playing a game or otherwise? Cognitive psychologists call this mental state flow, and it is thought to be one way of maximizing fun. This is desirable because when the user is most engaged and having fun, learning and retention of information is maximized.

Game designers are interested in how we can design games that maximize the likelihood of the user entering this mental state.

Designing games to maximize fun

It turns out that we have a model for how to entice ...

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