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Creating E-Learning Games with Unity by David Horachek

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Summary

We have engaged in an iteration on our game program and refactored the working level from the last chapter into multiple scenes. We have created a GameMgr class to handle the new game states for our game, and we have associated individual level scenes with unique states; a good practice for flexible and extensible programming. We updated the camera, score, and PlayerData systems to add further polish and functionality to our game. Next, we will learn about the various user interface options that Unity provides. We will use these to develop a HUD system for our game that will meet the final needs of our e-learning game.

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