O'Reilly logo

Creating E-Learning Games with Unity by David Horachek

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. User Interfaces in Unity

To provide the level of polish necessary for commercial applications, Unity offers a variety of user interface systems to the game programmer. Understanding what each of these systems is designed to do, what each is good at, and how to combine them, will enable the programmer to build retail class menus, navigation buttons, and more.

In this chapter, we will investigate, analyze, and understand these systems. We will then apply this knowledge and build an extensible pop-up system using Prefabs for commonly used scenarios in our game. We will finish by integrating these into mission one with an eye on future missions and future extensibility. In this chapter, we will cover the following topics:

  • Getting familiar ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required