The easiest way to display text on screen in a camera-relative way is through the
GUIText component. To use this component, you need to add an instance of this component to an existing game object in your scene, and set the text field to the string you want to display.
Please keep in mind that the way in which the transform component of the
GUIText GameObject is processed for
GUIText is different for other GameObjects with the same component, which we will discuss later.
0.0f) position corresponds to the center of the screen. For this component to work as designed, the ...