Now that we have a nice generic menu system, we could apply this to a number of situations:
- We can redesign our flag info pop up using a model similar to the
popup_Info panel from the main menu. This would give each of them a Return button and a polished and consistent visual presentation.
- We can create a pause menu for the game. From this, the user can check statistics, restart the level, or quit to the main menu.
- We can use this system for NPC dialogs and interactions with the user. NPC dialogs are the conversation pop-up windows that will appear when the player interacts with NPCs. The user will interact with the NPC by selecting options from these pop-up windows.