To specialize how the NPC will respond, we need to write specific conditions and response classes and then populate the
DecisionMgr for the NPC by placing these components in the editor. To prove this, let's develop a test case for an NPC that will perform the following logic:
To implement this logic, we will need two conditions and one response.
Let's create a condition to check if the NPC is close enough to the player. This will be used by the