Let's test our
DecisionMgr class by integrating these custom conditions and responses into an NPC instance.
DecisonMgrreference is embedded in the class (instead of waiting for a reference to the GameObject). Click on the triangle, and notice that you can see the public interactions list that this class contains. By setting the size member variable, we can design and tailor the interactions for this NPC's
DecisionMgrto perfectly match our gameplay needs.
2. We will have two interactions on this NPC.
true; this ...