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Creating E-Learning Games with Unity by David Horachek

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Chapter 8. Adding Animations

Until this point, we have been successfully developing our game with the in-editor primitives provided by Unity3D. To add a professional layer of polish, we will learn how to add skinned models and various types of animations to our e-learning game. We will download skinned mesh models and animations from a popular site and learn how to integrate them into the game, as we develop a character motion system. We will also learn about the in-editor animation editor and how it can be used to animate static meshes (appropriate for in-game models such as buildings, cars, and statues that are not weighted to a 3D skeletal hierarchy).

In this chapter, we will discuss the following topics:

  • Exploring 3D hierarchies
  • Skinned meshes ...

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