Until this point, we have been successfully developing our game with the in-editor primitives provided by Unity3D. To add a professional layer of polish, we will learn how to add skinned models and various types of animations to our e-learning game. We will download skinned mesh models and animations from a popular site and learn how to integrate them into the game, as we develop a character motion system. We will also learn about the in-editor animation editor and how it can be used to animate static meshes (appropriate for in-game models such as buildings, cars, and statues that are not weighted to a 3D skeletal hierarchy).
In this chapter, we will discuss the following topics: