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Creating E-Learning Games with Unity by David Horachek

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Skinned meshes in Unity3D

A skinned mesh is a set of polygons whose positions and rotations are computed based on the positions of the various transforms in a hierarchy. Instead of each GameObject in the hierarchy have its own mesh, a single set of polygons is shared across a number of transforms. This results in a single mesh that we call a skin because it envelops the transforms in a skin-like structure. It turns out that this type of mesh is great for in-game characters because it moves like skin.

Note

We will now use www.mixamo.com to download some free models and animations for our game.

Acquiring and importing models

Let's download a character model for the hero of our game.

  1. Open your favorite Internet browser and go to www.mixamo.com.
  2. Click on ...

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