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Creating E-Learning Games with Unity by David Horachek

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Applying learning theory to mission three

The choice of a tourism-themed race against the clock was made to fill a number of e-learning game design requirements shown in the following diagram:

Applying learning theory to mission three

Effective learning requires manipulation of the subject matter at various levels of cognitive complexity. Hence, one powerful way to design mission content for our e-learning game is to deliver content that requires the player to interact with the subject matter in a variety of ways. Bloom's Taxonomy (aptly named after American educational psychologist Benjamin Bloom) gives us a pyramid heuristic that illustrates this concept. Relevant to this text; this taxonomy ...

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