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Creating E-Learning Games with Unity by David Horachek

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Creating the structure for mission three

To begin, use LEVEL2 as a basis for developing LEVEL3 by performing the following instructions:

  1. Copy and paste TESTBED2, and rename the copy TESTBED3.
  2. Make sure that the _global GameObject from the original stays in the copy and that it is positioned at (0, 0, 0).
  3. Rename the _level2 GameObject _level3.
  4. Under _global, ensure that the player (named Player1), camera (named MainCamera), and Game (named Game) child objects can be found. Also, make sure that a GameObject of type GuiTexture named score is present.
    Creating the structure for mission three
  5. Under _level3, we will add the following level three-specific objects:
    • Terrain
    • setupLevel3
    • Time
    • NpcLocators ...

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