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Creating E-Learning Games with Unity by David Horachek

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Rewarding the player

We know that the more the positive responses and positive reinforcement we give to the player for performing well (showing that the material has been retained), the better will he or she retain and be able to recall it on demand. In this mission, we use a number of reinforcement techniques:

  • The score is central to the player's success in this level. We give the player 500 points for each question that is answered correctly.
  • The player is rewarded for further dialog from the player when he or she gives the correct answer. This further immerses the player with positive feedback and helps solidify a positive response.
  • As with mission two, we make the NPC dance after the player gives a correct response. This is another example of ...

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