O'Reilly logo

Creating E-Learning Games with Unity by David Horachek

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter, we applied learning theory and applied our existing technology from previous chapters in the development of the final level in our game. We developed the third mission of the three in our game, and by applying Bloom's Taxonomy to our learning outcomes, we developed content that encouraged the user to interact with the content at a high level, thus encouraging learning. This completes the final stage in our e-learning game. In the final chapter, we will tie these three levels together with the rest of the game framework while refactoring some systems during the process.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required