At this point, our project is composed of two scene files; a main scene file that contains the persistent
_global GameObject hierarchy, and the
LEVEL1 scene file that contains the
_level1 hierarchy for all of the level 1 scripts and objects. While
TESTBED3 were designed to be played as standalone levels, our final game framework is not. Hence, we now need to port and integrate the remaining game content into this pattern.
TESTBED2scene file into the editor. Locate the _global and _level2 GameObjects in the Hierarchy tab.
_level2GameObject with Ctrl + C.