Level 1 signals level 2 to load when the Level 1 completes pop up's Next button is pressed; it signals for the
_level1 GameObject to be destroyed and the
_level2 GameObject to be loaded from the
LEVEL2 scene file. We must refactor the start-up logic of
_level2 so that we can find and connect some object references to GameObjects in the
Level2Extras, and attach an instance of it to the
_level2GameObject. This script will be used to directly access certain GameObjects inside
_level2for enabling and disabling.
Level2Extrasscript the following three public GameObject references; these are the assorted GameObjects that this script will be in charge ...