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Creating E-Learning Games with Unity by David Horachek

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Reflecting on e-learning and game design

Let's review what we have implemented so far with this game in terms of e-learning strategy and technique. Our game has four scene files (MAIN, LEVEL1, LEVEL2, and LEVEL3). In the MAIN scene file lives the _global object hierarchy that holds the singleton class instances in the game: systems such as the Player, Camera, Game, and Light. Not only is this scene file the entry point to our game, but these objects persist as other level-specific scenes are loaded and unloaded.

Level 1 is the Find the Flags mission, wherein the user is taught about state names, state flags, and state trivia. As each flag is picked up, a trivia card is presented and placed in the inventory. The user can then click on these cards ...

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