Let's review what we have implemented so far with this game in terms of e-learning strategy and technique. Our game has four scene files (
LEVEL3). In the
MAIN scene file lives the
_global object hierarchy that holds the singleton class instances in the game: systems such as the
Light. Not only is this scene file the entry point to our game, but these objects persist as other level-specific scenes are loaded and unloaded.
Level 1 is the Find the Flags mission, wherein the user is taught about state names, state flags, and state trivia. As each flag is picked up, a trivia card is presented and placed in the inventory. The user can then click on these cards ...