CHAPTER 3
Asset Creation: Maya Scenography UV Mapping
Scenography UV Layout within the Game Design Pipeline
In the previous chapter we discussed how flexible the pipeline was when using Unity, and how it is often preferable to not tear through all the art assets before starting on game mechanics and scripting. However, in the 3D art asset pipeline, there are some fairly clearly delineated steps that need to be followed.
UV layout is the second step of these strict guidelines. Generally, it is important to make sure the geometry (model) is just as it should be before starting your UV layout. If a UV layout is created, and then the geometry is ...
Get Creating Games with Unity and Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.