Asset Creation: Unity Scenography Creation Tools
Asset Creation in Unity
In the previous chapters we have looked at using Maya as the primary asset creation tool. Indeed through the course of those tutorials we molded polygons and textured them using a tool completely outside of Unity.
Generally, this is how games are created; the assets are assembled in a package built for 3D object manipulation. Unity is just not a modeler (although it has been becoming an increasingly robust animator), and so to get complex forms and textures to bring those forms alive the game artist needs another package.
However, despite these limitations, Unity ...