Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp

Video description

This course covers every aspect of environment creation in UE5, consisting of 10 core parts, each covering a crucial aspect of environment creation. Get started with Part 1, where you will learn the importance of asset setup, including importing assets, texturing, and seamless blends. Part 2 delves into asset blending, creating a cohesive and realistic environment.

In Part 3, master the art of terrain sculpting and texturing to design lifelike landscapes that draw players in. Learn to add depth and atmosphere with large terrain fog in Part 4, creating the desired mood and ambiance. Part 5 teaches you how to breathe life into your environment by adding foliage, such as grass, shrubs, and trees.

Unlock the power of visual effects in Part 6, where you will create dynamic animations such as smoke, fire, and water. Lighting is explored in Part 7, enabling you to set the perfect mood for any scenario. Part 8 focuses on cinematic camera techniques that captivate players with stunning shots.

Bring your environment to life in Part 9 by animating foliage, buzzing bee clusters, and flying birds. Lastly, Part 10 introduces Blueprint fundamentals, allowing you to enhance interactivity and functionality within your game.

By the end of the course, you will be able to apply these skills to your projects, captivating players in the world you have crafted.

What You Will Learn

  • Master Unreal Engine 5‘s interface and fundamentals
  • Sculpt and texture game environments with expertise
  • Create visually stunning landscapes using terrain tools
  • Enhance immersion with realistic lighting and effects
  • Optimize game environments for different platforms
  • Design dynamic and interactive gameplay experiences


The course is tailored for both aspiring and experienced game designers who seek to elevate their skills in environment creation. Whether you are a beginner looking to enter the world of game design or an experienced professional wanting to enhance your expertise in Unreal Engine 5 (UE5), this course is designed for you.

About The Author

3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.

Table of contents

  1. Chapter 1 : Introduction
    1. Welcome to the Course
  2. Chapter 2 : Asset Import with PBR Materials
    1. Resource Pack and UI Introduction
    2. Introduction to UE5 Viewport
    3. Importing Assets
    4. Introduction to Material Graph
    5. PBR Material Setup
  3. Chapter 3 : Working with Material Setup
    1. Material Instance Basics
    2. Reusing Material Instances
    3. Seamless Textures and Parameters
    4. PBR Water Opacity Setup
    5. PBR Material Cleanup
  4. Chapter 4 : Vertex Painting Moss on 3D Castle
    1. Vertex Color Material Setup
    2. Understanding Vertex Painting
    3. Moss Height Blend Controls
    4. Vertex Painting Castle Ruins
  5. Chapter 5 : Physics Object Scattering
    1. Physics-Based Object Scattering in Unreal Engine 5
  6. Chapter 6 : Mask Blending
    1. Setting Up Object to Nearest Surface Masking
    2. Blending Objects Using Masking Techniques
  7. Chapter 7 : Unreal Engine 5 Terrain Creation
    1. Creating Terrain Using Height Map Data
    2. Sculpting Out Terrain
    3. Advanced Sculpting Tools
    4. Setting Up Landscape Material Attribute
    5. Texturing Terrain
  8. Chapter 8 : Creating Depth and Fog for Landscape
    1. Height Fog Setup
    2. Creating Fog Plane for UE5 Scenes
    3. Fog Plane Setup for Mountains
    4. Volumetric Fog Material in UE5
    5. Placing Volumetric Fog in Mountain Terrain
  9. Chapter 9 : Creating Virtual Nature in UE5
    1. Foliage Asset Setup
    2. Painting in Cliff 3D Plants
    3. Growing Trees in Unreal Engine 5
    4. Foliage Controls and Nature Scene Setup
  10. Chapter 10 : Niagara Particle Setup
    1. Material for Niagara Particle Smoke
    2. Working with Velocity Particle Velocity
    3. Setting Up Niagara Smoke VFX
    4. Creating Animated Fire Particle
    5. Niagara Fire Color Variation
  11. Chapter 11 : Animating Water
    1. Creating Water VFX Material
  12. Chapter 12 : Lighting Setup in Unreal Engine 5
    1. 3-Point Light Setup
    2. Skylight and Ambient Lighting Adjustments
    3. Night Scene Lighting
  13. Chapter 13 : Day-Night Cycle for UE5
    1. Starry Night Material Setup
    2. Adjusting Stars for Day-Night Cycle
    3. Setting Up Sky Cycle
  14. Chapter 14 : Cinematic Camera Video Render Setup
    1. Creating a Cinematic Camera with Rotatable Anchor Point
    2. Creating Turntable Camera Animation
    3. Creating Handheld Camera Effect
    4. Camera Transitions and Video Export
  15. Chapter 15 : Adding Motion to Unreal Engine Projects
    1. Creating Motion in Foliage
    2. Bee Wing Flap Motion
    3. Bee Mesh Particles
    4. Animated Bird Setup
  16. Chapter 16 : Learning about Blueprint Setup
    1. Setting Up First-Person Game Mode and Blueprint Basics
    2. Creating Blueprint Prefabs for Asset Collections
    3. Blueprint Door Animation
    4. UE5 Interactable Door BP Setup
  17. Chapter 17 : Creating Game Collectable Item
    1. Creating a Floating Trophy
    2. UI Text in Unreal Engine 5
    3. Trophy Congratulations Message

Product information

  • Title: Creating Stunning Environments in Unreal Engine 5 - A Game Artist Bootcamp
  • Author(s): 3D Tudor Limited By Neil Ian Bettison
  • Release date: June 2023
  • Publisher(s): Packt Publishing
  • ISBN: 9781805126751