Chapter 3. Introduction to Texturing


Creating textures for games is one of the most challenging, yet rewarding, aspects of game art. As a texture artist, you are responsible for defining the surface characteristics and detail of all the objects in your scene. When compared with texturing for high-resolution renders, game textures require a bit more attention and thought to achieve the desired result. You typically have specific limitations in a game environment, so you have to take the extra time to be sure you are texturing as efficiently and effectively as possible. You may be asked to create composite textures that are essentially several ...

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