Chapter 5. Applying Textures


Now that you know the process for creating realistic and efficient textures, it’s time to discuss how they are best applied to your models. Each type of geometry—NURBS, SUB-D, and polygons—follows a different approach when it comes to applying textures. When texturing with polygons for games, we use a method called UV mapping, which is the process of wrapping or projecting your texture onto your model. Many artists agree that texturing polygons can be one of the more time-consuming aspects of game art. Hopefully the explanations and methods established in this chapter will help you develop a clear understanding of ...

Get Creating the Art of the Game now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.