Chapter 4. Shipping your first desktop application

This chapter covers

  • Creating an icon for the app
  • Compiling the app for different OSs
  • Testing the app on different platforms

In the world of software, it’s easy to start a new project, but persisting with it and seeing it through to the end is not so easy. Shipping software is the big divide between those who make software that’s used around the world and those who start a lot of projects but don’t finish them.

In chapter 3, you fleshed out the skeleton of your desktop app until you reached the point where you could call it a minimally viable product. Now, the next step for you is to prepare the app for distribution by making it an app that users can get and run on Windows, Mac OS, and ...

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