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Cross-platform UI Development with Xamarin.Forms by Paul F. Johnson

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Chapter 6. A View to a Kill

Before I go any further, this chapter has a tenuous link to the James Bond movie of the same name. You'll see why shortly. This chapter concentrates on the user interface and how to ensure that you are able to create the same application for all the supported platforms with minimum fuss.

In this chapter, we will:

  • Create a Xamarin.Forms application that functions on all the three supported platforms based on an application that only runs on one
  • Extend the user interface on all three platforms
  • See how the choice of graphics heavily influences how the end user feels about the application

Touch-a-touch-a-touch me

There is an awful lot to be said about how Apple approached the user interface and something known as user experience. ...

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