In this recipe, we will show you how to build the basic mesh structure for your car to be used in the next recipe. This recipe is not to viewed as a guide on how to model your own mesh, but rather as a template for how the mesh needs to be structured to work with the XML script of the vehicle. For this recipe, you will be using 3DSMax to create and export your
.CGA (Crytek Geometry Animation): The
.cga file is created in the 3D application and contains animated hard body geometry data. It only supports directly-linked objects and does not support skeleton-based animation (bone animation) with weighted vertices. It works together with
Review the Creating and exporting the static ...