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CryENGINE 3 SDK Level Design

Video Description

Unravel the complexities of the CryENGINE 3 SDK to create and design your own game level

About This Video

  • Get to know the various aspects of level design and apply them to create your first game level

  • Develop skills and game creation tactics that can be used with all types of games, and not just First Person Shooters

  • Learn tips and tricks not included in the online manual

  • Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

  • In Detail

    With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers, allowing users to exceed current generation quality standards. When creating a game, good level design is what the end user sees the most. More often than not, there is more than one way to achieve a desired effect in a level. This course shows you every way possible to achieve this effect.

    CryENGINE 3 SDK Level Design covers various aspects of level design while informing the budding designer of ways to achieve their goals with less effort. Even with no prior knowledge of game design, CryENGINE 3 SDK Level Design will show you everything you need to know about game level design, starting from how to load the CryENGINE 3 SDK on to your PC all the way to packing up your first level to play.

    In order to make your game level look presentable, the course starts off by helping you get a grasp on the basics, such as creating your first level, working with models, terrain creation, and material editing. However, your journey doesn't stop there, as you will then gain further knowledge of more advanced features such as creating flowgraphs and particles, adding sound, and debugging your level.

    By the end of this course, you will be armed with the skills you need to start creating game levels and scenes. While watching these videos, you will learn game creation tactics that not only work for the CryENGINE, but also for most modern day game engines.

    Code bundle of this course comes along with the game created in the video course with the CryENGINE Free SDK Version 3.4.5

    Table of Contents

    1. Chapter 1 : Installing and Setting Up the CryENGINE 3 SDK
      1. Download and Unpack the CryENGINE 3 SDK 00:05:33
      2. Open the CryENGINE 3 SDK for the First Time 00:03:19
      3. Other Tools That You Will Need 00:02:30
    2. Chapter 2 : Creating Your First Level
      1. Setting Up Your Landmass 00:04:59
      2. Detailing the Terrain Mass 00:09:04
      3. Painting and Texturing the Terrain 00:07:14
      4. Adding Your Plants and Flora 00:06:50
      5. Setting Up Time Of Day (TOD) and skies 00:04:30
    3. Chapter 3 : Working with Models
      1. Working with Basic Models 00:04:22
      2. Importing Custom Models 00:02:44
      3. Manipulating Entities inside the Engine 00:03:32
      4. Setting Up Simple Animations 00:03:36
    4. Chpater 4 : Creating Materials and Textures
      1. The Difference between a Material and a Texture 00:02:35
      2. Creating Materials for Use In-game 00:03:20
      3. Setting Up Textures, bumpmaps, spec maps, ect 00:02:42
      4. Setting Up Shaders for Your Materials 00:03:13
      5. Advanced Material Settings 00:02:21
    5. Chapter 5 : Introduction to Flow Graphs
      1. What a Flow Graph Is and How to Set One Up 00:03:46
      2. Covering the Basics of the Flow Graph 00:04:17
      3. Making Flow Graphs That Work with Your Model 00:02:49
      4. Setting Up Events with Flow Graphs 00:03:31
      5. Animation via Flow Graphs 00:05:15
    6. Chapter 6 : Implementing Particles and Lighting
      1. What Is a Particle? 00:01:34
      2. The Particle Editor 00:05:37
      3. Creating Static (Nonmoving) Particles 00:03:50
      4. Creating Animated Particles 00:07:46
      5. Lighting with Particles 00:03:52
    7. Chapter 7 : Using Sound to Liven Up Your Level
      1. Learn How to Set Up Your Musical Score 00:04:29
      2. Linking Sound Effects with Events 00:03:22
      3. Creating Ambient Noise 00:03:44
    8. Chapter 8 : Packing It All Up and Playing
      1. Debugging 00:02:53
      2. Optimizing Your Level for Best Performance 00:02:43
      3. Packing and Playing 00:02:44