Important classes within the starter-kit
As we have concluded the setting up of the starter-kit, it is probably a good time to bring up a few disclaimers:
- While starter-kits in general are extremely helpful, they are technically not a true blank slate.
- There are a few interfaces and classes that will need to be explained before writing code.
- Since there is absolutely no gameplay-specific or genre-specific code or classes, the gameplay mechanics and many other things must be implemented from scratch. Although I consider this to be a good thing, some may not.
To address the previous concerns, let's take a closer look at some of the more important classes within the starter-kit that we will be using on a regular basis, keeping in mind that the names ...