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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Important classes within the starter-kit

As we have concluded the setting up of the starter-kit, it is probably a good time to bring up a few disclaimers:

  • While starter-kits in general are extremely helpful, they are technically not a true blank slate.
  • There are a few interfaces and classes that will need to be explained before writing code.
  • Since there is absolutely no gameplay-specific or genre-specific code or classes, the gameplay mechanics and many other things must be implemented from scratch. Although I consider this to be a good thing, some may not.

To address the previous concerns, let's take a closer look at some of the more important classes within the starter-kit that we will be using on a regular basis, keeping in mind that the names ...

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