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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Chapter 2. Creating a Playable Character

In any game, the user will be interacting with and experience the world in which they inhabit. In order to achieve this, we need some way for us to interact with the game world. Like other games, CRYENGINE games also use something called a player to accomplish this. It acts as a sort of proxy or interface for the user to interact with and experience the world. In this chapter, you will learn how to create such a player. Here are the topics we will discuss:

  • Implementing player lives
  • Implementing player movement and rotation
  • Making a camera follow the player

Implementing player lives

In games, there is often a need to have a mechanism that allows the user multiple attempts to accomplish a certain task. This concept ...

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