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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Chapter 5. Creating User Interfaces

All games need a way to relay information to the player. However, relaying this information through pure gameplay can sometimes be difficult or actually impossible. This is where user interfaces come in. User interfaces display information to the player and are only meant for their eyes. This information is typically used to help the player understand the game world or game state and is usually located on the screen. The information displayed can be anything from player and enemy health meters, an RPG's quick slot bar, or even an entire game menu. In this chapter, you will learn how to create the latter: a start and end game menu. Here is what you will learn:

  • How to create the Flash UI content for our menus

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